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Magic among the Ruins

And here we go, it was time for some Magic in the battlefield of Empires in Ruins! The whole setting is low magic, but there are underlying power sources, mainly tied to a parallel spectral dimension,...

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1st closed early beta-testing round – How, what and why

So, our first closed beta testing round just closed. A few feedback are still slowly coming, but here’s why we are satisfied. Not just satisfied about positive feedback, but satisfied by the way we...

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A tower defense with a 4X twist

Up until now, I guess it was not completely clear how 4X and Empire Management bind with the Tower Defense gameplay. Now let us go down to the specific ties that the two apparently separate components...

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About the morale of a ragtag army

Empires in Ruins is not about shiny heroes and well trained armies, that we already made it clear. It’s more about a motley underdog armee captained by a grumpy alcoholic sergeant with serious social...

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Kothian Flagship – The Bombardier

It was a hectic year of assets production. Our George, with the collaboration of Alessio, worked around the clock to get all the battle maps buildings ready, and finally we did it! 17 Towers (each with...

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Why you might wanna think twice before making an old school-like isometric...

First of all a little premise. We are making Empires in Ruins with pre-rendered 3d models that are turned into sprites and sprites sheets before getting into Unity. Long story short, this involves a...

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Empires in Ruins Q&A on eXplorminate.net

    Empires in Ruins by Hammer and Ravens Games is a story-focused 4X game that focuses on combat and empire management. It mashes up design aspects from Tower Defense and Real Time Strategy games to...

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Scoundrels of Koth – Officers of Empires in Ruins

Officers are a very important component of Empires in Ruins. Needed to both lead your men in battle and to strenghten your grip on the conquered provinces, they are, unfortunately for you, a bunch of...

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Rebel forces – The Provoker

The rebellion you deal with in Empires in ruins spans across the whole population of the Western Marches. While the more physical and brutish types deal with the blunt of the fight itself, some other...

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The memory management struggle

Ok, up until now we paid a lot of attention to the CPU stress in the development of Empires in Ruins, both in terms of Update and Fixed Update loops, but also a lot in terms of keeping the drawcalls...

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